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Stat curve

Every unit plotted by mana cost against what its stats, traits and attachment are worth. The solid line is the standard you set: move a slider and the whole game re-rates.

Live card data from 18 Oct 2026, 09:04 UTCMetric glossary

ConstructedDiscoveryDraftStat curve
Unit value
Power + Health + traits (Guard 0.5, Stealth 1, Lifesteal 1, Decay 0.5, Boost 0.5, Sprint 1.5, Armor 2) + ability (0.25) + sigil (0.5), brand (−0.5) or other attachment (1 ÷ its cost, at most 1)
Standard
3 + 2 × cost + faction identity (Circuit ±0, Vale −0.5, Sanctuary ±0, Grove +0.5, Harbor −0.5)
Cost
Traits
Attachment

Standard curve

fit 1.63
fit 2.052

Ability and attachment

fit -1.40.25
fit -0.10.5
fit 0.35-0.5
fit 0.351

Faction identity

fit ±00
fit −0.3-0.5
fit ±00
fit +0.50.5
fit −0.2-0.5

Traits

fit -0.050.5
fit 0.51
fit 0.41
fit 0.250.5
fit 0.950.5
fit 0.851.5
fit 1.352

“Fit” is what the current cards imply for each weight.

  • Circuit
  • Vale
  • Sanctuary
  • Grove
  • Harbor
  • Standard, ±1 band
  • Average of shown units (3.05 + 1.4 × cost)
0481216202401234567891011Mana costValue (stat points)
Circuit
−2.3
avg vs base curve · 12 of 108 at or above standard
Vale
−2.5
avg vs base curve · 13 of 104 at or above standard
Sanctuary
−2.3
avg vs base curve · 12 of 101 at or above standard
Grove
−1.8
avg vs base curve · 10 of 109 at or above standard
Harbor
−2.5
avg vs base curve · 16 of 100 at or above standard

All units

The filters above the chart apply here too. Hover a unit to see its card.

1–50 of 522 cards

…
Ability
Writhing HorrorGrove71010Mind Sigil (0)20.517.5+3
Bush BeaterSanctuary456Guard, SprintMind Sigil (0)13.7511+2.8Summon: The enemy summons their left-most unit from hand.
HellhoundCircuit114Guard, SprintFire Brand (2)6.755+1.8Slay: Do 3 damage to both heroes.
Cat BurglarCircuit132StealthAir Sigil (0)6.755+1.8Glory: Return to hand, unless your hand is full.
Careless OafGrove235GuardKnow Your Enemy (4)97.5+1.5Summon: The enemy Draws a card.
Yes ManCircuit114Stealth6.255+1.3After your hero attacks an enemy, this unit attacks that enemy.
Vampire BatVale122Guard, Lifesteal5.754.5+1.3Death: Give your hero +1 hp.
Treetop LookoutSanctuary112Stealth, LifestealFull Coverage (1)6.255+1.3Inspire Spell: Reveal a random card in the enemy hand.
Salvage DiverHarbor214Stealth, Sprint7.756.5+1.3Slay: Return your top dead 1 mana or higher spell to hand.
Relentless RealmbreakerGrove101212Air Sigil (0)24.7523.5+1.3Play: Attack the right-most enemy unit. Repeat if lethal.
Old FaithfulSanctuary114GuardMetal Sigil (0)6.255+1.3Always appears in your opening card selection.
Chain SmokerCircuit465Guard, Decay12.2511+1.3Death: Dust non-Fire cards in your hand. Draw that many Fire cards.
Subject BHarbor111Guard, ArmorShock (0)5.54.5+1
Jury RiggerHarbor121Stealth, LifestealDaisy Chain (X)5.334.5+0.8
TrapdoorVale214Guard, LifestealMind Sigil (0)7.256.5+0.8Play: Attach Mind Brand to target enemy unit.
Storm CrowHarbor221Stealth, ArmorShock (0)7.256.5+0.8Inspire Metal: Attach Shock to your hero.
Punching BagVale225GuardWater Brand (4)7.256.5+0.8Death: Attach Water Brand to enemy units.
Overnight SuccessHarbor317Stealth9.258.5+0.8End Turn: Gain power equal to your unspent mana.
Loose CannonCircuit243Boost7.757+0.8After your hero attacks, attach Fire Brand to it.
Living TargetVale113GuardMetal Sigil (0)5.254.5+0.8Death: This game, this unit has +1/+1. If it's in your grave, return it to deck.
Identity ThiefVale1145.254.5+0.8Summon: Dust the top unit of both graves to gain their traits. (Guard over Stealth.)
FrostmongerHarbor437Stealth11.2510.5+0.8Glory: Add Flash Freeze to your hand.
Fading SpiritGrove4011Stage Fright (1)12.2511.5+0.8Inspire Spell: Gain +2/-2.
Dawn BreacherHarbor2257.256.5+0.8Play: Dust this unit. Summon it at the start of your next turn and give it Sprint.
BookwormHarbor112Armor5.254.5+0.8End Turn: If you have two or more unspent mana, Draw a card.
Beckoning SirenHarbor426Decay, SprintDeath Stare (1)11.2510.5+0.8Slay: The next spell you play with base cost 6 or higher has -1 mana.
YellowbellyGrove22687.5+0.5
Storm ChaserCircuit242StealthAir Sigil (0)7.57+0.5
Hermit CrabSanctuary111Stealth, ArmorDeep Freeze (2)5.55+0.5
Glowing NymphSanctuary113Guard, Lifesteal5.55+0.5
FigmentHarbor112StealthBright Idea (1)54.5+0.5
Painted ChameleonSanctuary223Stealth, LifestealRepot (5)7.457+0.5Play: Dust target hero's top dead card. This copies its element.
Tithing AcolyteVale113Guard4.754.5+0.3Death: Attach Mana Crystal to your hero.
ThunderbirdCircuit8107Stealth, BoostAir Sigil (0)19.2519+0.3Play: Return target enemy unit to deck. Attach Air Brand to it.
Stage DirectorVale445Lifesteal, Decay10.7510.5+0.3Glory: Trigger the Death effects of ally units.
Snake Oil SalesmanCircuit223StealthBad Medicine (1)7.257+0.3Glory: Add Bad Medicine to the enemy deck.
Slow BurnerSanctuary215Lifesteal7.257+0.3Play: Gain +1/+1 for every 5 Max Mana you have.
Siege EngineGrove101010Sprint, Armor23.7523.5+0.3Summon & Glory: Give units in your hand and other ally units +2/+1.
Rot PodSanctuary2167.257+0.3Start Turn: Destroy this unit. Do 3 damage to all units. Add three Blood Pact to the enemy deck.
Road RunnerCircuit122Stealth5.255+0.3Summon: If you have no mana, ready and gain Guard.
Proud IronmongerGrove456Metal Sigil (0)11.7511.5+0.3Earth and Metal allies are summoned with +1/+1.
Poison PeddlerHarbor333Lifesteal, DecayBad Medicine (1)8.758.5+0.3Death: Add two Bad Medicine to both player's hands.
Plus OneVale222Stealth, LifestealMind Sigil (0)6.756.5+0.3When a unit moves from your grave to your field or hand, Rags follows it (if he's dead).
Party FavorVale122Guard4.754.5+0.3Death: Both players Draw and attach their lowest-cost Dark spell to their hero.
Living MemoryHarbor232StealthPick Clean (2)6.756.5+0.3When an ally unit dies, return its attached spell to your hand.
Hungry BruteGrove345Guard9.759.5+0.3Summon: You lose 1 mana next turn.
Good SportSanctuary324Stealth, SprintAir Sigil (0)9.259+0.3As this unit attacks, give each hero +2 hp and both players Draw a card.
Good NeighborVale111Decay, Armor4.754.5+0.3Death: Give the lowest-health unit in your hand +2/+1.
Generous CookSanctuary428Lifesteal11.2511+0.3If an ally would gain health, it gains 1 additional health.
Furnace TenderSanctuary428Lifesteal11.2511+0.3When your hero gains health, do that much damage to the lowest-health enemy unit.

1–50 of 522 cards

…

One point is one Power or one Health. Having an ability counts for 0.25, but what the ability does is not priced, so a unit below the standard is one whose ability has to make up the gap. A sigil counts for 0.5 and a brand for −0.5 whatever they cost. Any other attachment is worth the most at 1 mana and less the more it costs: the cap divided by its cost, with X counted as 3 mana. 1 unit costs more than 11 mana and is left off the chart. Your slider settings are saved in this browser.