How every card and faction performs in real games. Rates are computed from raw counts, and small samples stay flagged.
Updated 19 Oct 2026, 00:00 UTCMetric glossary
Decks are assigned, so these numbers are the closest to raw card strength. Faction choice can still affect who sees a card.
Select a card for its full breakdown across formats.
| 1 | UNIT | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 4 | UNIT | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 6 | UNIT | rare | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 1 | SPELL | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 1 | UNIT | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 2 | UNIT | rare | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 5 | UNIT | common | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 2 | SPELL | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 7 | SPELL | epic | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 4 | UNIT | rare | 2 | 100.0% | 2 | 100.0% | — | — | ||
| 7 | UNIT | legendary | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 25 | UNIT | legendary | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 7 | UNIT | legendary | 2 | 100.0% | 1 | 100.0% | 100.0% | 0.0pp | ||
| 1 | UNIT | epic | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | SPELL | common | 2 | 100.0% | 0 | — | 100.0% | — | ||
| 1 | UNIT | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 2 | UNIT | rare | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 4 | SPELL | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | SPELL | common | 2 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | UNIT | epic | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 5 | SPELL | epic | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 6 | UNIT | legendary | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 2 | UNIT | common | 3 | 100.0% | 0 | — | 100.0% | — | ||
| 6 | SPELL | epic | 2 | 100.0% | 1 | 100.0% | 100.0% | 0.0pp | ||
| 5 | SPELL | rare | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 5 | UNIT | legendary | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 1 | UNIT | common | 2 | 100.0% | 2 | 100.0% | — | — | ||
| 2 | SPELL | common | 2 | 100.0% | 0 | — | 100.0% | — | ||
| 1 | UNIT | common | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 2 | UNIT | common | 2 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | SPELL | rare | 1 | 100.0% | 0 | — | — | — | ||
| 2 | UNIT | epic | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 6 | UNIT | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 1 | SPELL | common | 1 | 100.0% | 0 | — | — | — | ||
| 1 | SPELL | epic | 3 | 100.0% | 1 | 100.0% | 100.0% | 0.0pp | ||
| 6 | SPELL | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 5 | SPELL | epic | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 2 | SPELL | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 5 | SPELL | common | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 4 | UNIT | epic | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 3 | UNIT | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 7 | UNIT | common | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | UNIT | epic | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 3 | UNIT | rare | 2 | 100.0% | 1 | 100.0% | — | — | ||
| 6 | UNIT | common | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 2 | UNIT | rare | 1 | 100.0% | 0 | — | 100.0% | — | ||
| 5 | UNIT | rare | 1 | 100.0% | 1 | 100.0% | — | — | ||
| 6 | UNIT | legendary | 3 | 100.0% | 2 | 100.0% | 100.0% | 0.0pp | ||
| 2 | UNIT | common | 1 | 100.0% | 0 | — | — | — | ||
| 2 | UNIT | rare | 3 | 100.0% | 1 | 100.0% | 100.0% | 0.0pp |
Swipe the table sideways for more columns. Tap ? to see what a metric means.
Small samples are still shown while the playtest is small. Hover a win rate for its count and 95% Wilson interval. Hover or tap the ? on a metric for its definition.